Evolution returned to annual revenue growth in the third quarter, reporting €526.1 million in net revenue, up 3.7%. However, higher costs meant its profit fell despite the improvement in sales.
The results, published on October 23, ended four consecutive quarters of declining annual revenue. Computer-generated casino games grew faster than live dealer products, although live casino continued to provide most of the group’s business.
Live Casino Still Accounts for Most Sales
Revenue from live casino reached €443 million, increasing 2.6% from a year earlier. That represented approximately 84% of Evolution’s total revenue.
The smaller RNG business, which includes online slots and other computer-generated games, grew 10.1% to €83.1 million. Its faster growth therefore came from a substantially smaller base.
| July–September results | 2026 | Change from 2025 |
|---|---|---|
| Total net revenue | €526.1 million | Up 3.7% |
| Live casino revenue | €443.0 million | Up 2.6% |
| RNG revenue | €83.1 million | Up 10.1% |
| Net profit | €243.3 million | Down 3.6% |
These figures measure Evolution’s supplier revenue, earned mainly through commissions from casino operators using its products. They are separate from the total amount players wager through those casinos.
Expansion Costs Weigh on Profit
Operating expenses rose approximately 12% to €235.9 million. Evolution attributed much of the increase to staffing costs associated with additional studio tables and wider expansion.
The quarter also included €12.1 million in exceptional costs, covering a UK Gambling Commission settlement and termination and legal expenses connected with its abandoned Galaxy Gaming acquisition.
Consequently, net profit declined to €243.3 million from €252.3 million. Across the first nine months, revenue increased only 0.3%, showing that the stronger third quarter followed a largely flat trading period.
More Games Are Planned Before Year End
For players, the report also outlined upcoming content. Evolution plans to introduce Ice Fishing in North America during the fourth quarter and launch Game Night, developed through its Hasbro partnership, before year end.
Those plans follow the quarter’s releases of Monopoly Roll’em and Disco Balls, alongside the introduction of Spinning Whale, a slots brand focused on the US market.
The company also confirmed that its Brazilian studio is temporarily closed amid regulatory uncertainty. That development occurred after the reporting period, placing it outside the July–September results.













